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NPC Generator

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Advanced [show]


Trynnicus Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His brass crest is slicked back into a classic pompadour. He has gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west, but his parents moved at a very young age to the north. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Gifted. Flaws: Sensitive. Bonds: Immigrant, Rich. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Trynnicus Ophinshtalajiir, Male Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)19 (+4)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in white turtlenecks beneath a tan coat with green slacks. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Shy, Secretive, Mundane. Bonds: Poor. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Gerbo Albaratie, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Athletics +1, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Manfred Beverly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a white and brown robe with the hood down. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Scribe, but he got bored and became a Bather. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Manfred Beverly, Male Human Monk 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Thamuz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Poor, Adventurer. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Thamuz Rescue, Male Tiefling Warlock 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 60 gp.


Social Check DCs

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