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NPC Generator

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Advanced [show]


Nicholas Sharps, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Fletcher uniform. His hair is brown and very short. His hazel eyes dart from person to person.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Nicholas was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Nicholas Sharps, Male Human Monk 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 14 (+2)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Emerald Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His gray fur is braided into rings. He has green eyes.

Personality: Emerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Family, Poor, Job. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Emerald Of Dragons, Male Tabaxi Sorcerer 6
Medium (6'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Deception +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Guard does. He wears a deerstalker hat to hide his balding. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Gifted. Flaws: Addict, PTSD. Bonds: Job. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Barbarian 7
Medium (5'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 11000 sp. Gold and topaz bottle stopper cork (400 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).


Social Check DCs


Erky Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Miller, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His black hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Job, Criminal record, Rich, Mentor. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Erky Dunben, Male Gnome Paladin 14
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 111 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 5000 gp. Golden pearl (90 gp). Lapis lazuli (12 gp). Sardonyx (80 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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