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Advanced [show]


Norkruuth Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red crest is braided into rings. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Athletic, Pacifist. Bonds: Adventurer, Rich, Immigrant. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Norkruuth Shestendeliath, Male Dragonborn Monk 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills History +1
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Nazdûg Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Knight. With a patchy golden beard and wild golden hair. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Family. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Nazdûg Enfield, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his greataxe always slung over his shoulder. He wears his blonde hair up. He has a dull look in his gray eyes.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Lance was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to end his boredom

Ideals: Justice, Fighting. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Mellerelel, Male Half-Elf Adept 10
Medium (4'10") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1500 gp. Zircon (80 gp). Chalcedony (80 gp). Moonstone (80 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin brown vertical stripes and pastel pants. His fur, while still mostly brown, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Barkeep, who enjoyed hunting, Flask was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again

Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Job. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Flask On the Water, Male Tabaxi Warrior 8
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 33 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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