Direcris Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has dyed his greying copper crest a little too much giving a sharp copper color. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Rich, Slave. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1400 gp. Black pearl (1000 gp). Smoky quartz (70 gp). Tourmaline (60 gp). Smoky quartz (70 gp). Chalcedony (70 gp).
Oren Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He sports tan clothing, slightly heavier than average wear. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Animal Trainer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Animal Trainer job and began his own company from there.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and expand his business
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. His golden hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Flaws: Depressed, Mundane. Bonds: Rich, In love. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 9)
Armor Class 16
Hit Points 46 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Draconic, Infernal, Orc
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Peridot (50 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a grey poncho over his likewise colored trousers and shirt. His black hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He uses divination through singing.
History: He was born at the edge of vast plains. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Family. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

