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NPC Generator

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Advanced [show]


Krûk Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Krûk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now spends his time doing works of charity.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Criminal record, Poor, In love, Job. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Krûk Clare, Male Half-Orc Warlock 2
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Azgrom Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: Azgrom was born in the north. At a young age he loved to build and create. Cursed with vampirism at a very young age, Azgrom has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Logical, Persistence. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Azgrom Cooper, Male Half-Orc Expert 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +4, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His brown fur is thinning but still full. His eyes are green and catlike.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Five hails from a village terrorized by giants. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Five In the Wind, Male Tabaxi Adept 15
Medium (5'0") Tabaxi, Neutral Good (CR 15)
Armor Class 13
Hit Points 41 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Insight +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 4000 gp. Embroidered and bejeweled glove (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A silver and pearl hairclip (100 gp).


Social Check DCs


Uraim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He got into the Bounty Hunter business at a young age. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Barkeep again; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful, Racist. Bonds: Job. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Uraim Daerdahk, Male Dwarf Wizard 5
Medium (3'11") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. Alexandrite (1300 gp). Star ruby (800 gp).


Social Check DCs

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