Odorr Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black costume with the symbols of the sun god on his torso. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Odorr is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Odorr lived on a farm with his father, near the main road leading to a nearby town. Odorr liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family.
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Nature. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Aquamarine (300 gp). White pearl (60 gp). Blue quartz (8 gp).
Dean Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His eyes are amber and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west. In his 12th year, his parents were killed by a gnolls raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 90 pp.
Dûshrat Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in white turtlenecks beneath a red coat with white slacks, and a wedding ring on his right hand. His brown hair is singed and shortened. His eyes are green and beady.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. Dûshrat was born on a far northern desert where he grew up under the tutelage of his mother, an expert Adventurer. Some 9 years later his spouse died after the birth of his son. Heartbroken, Dûshrat never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Flaws: Ugly, Insane, Shy. Bonds: In love, Immigrant. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Merihim Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is blue and curly. He has white eyes and a black hat with a grey feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Religious. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Sardonyx (40 gp). Onyx (40 gp). Black pearl (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
