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NPC Generator

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Advanced [show]


Three Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His long lavender fur is drawn into a two foot long braid. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Three was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Disease, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Three Of Claws, Male Tabaxi Fighter 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 17 (+3)12 (+1)
Skills Investigation +5, Performance +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Carved bone or ivory statuette (60 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Bucklal Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has done his best to style his blonde hair to look like a famous performer. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Bucklal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Athletic. Flaws: Ugly. Bonds: Poor, In love. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Bucklal Brushgather, Male Halfling Warlock 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 40000 cp. Rhodochrosite (14 gp). Golden yellow topaz (800 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Merihim Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His purple hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Healer, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Merihim Belief, Male Tiefling Druid 4
Medium (6'9") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)19 (+4) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Fonkin Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He wears a Stetson hat to cover his moderate length brown hair. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with painting.

History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Fonkin Bafflestone, Male Gnome Rogue 6
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Red garnet (150 gp). Rose (60 gp). Alexandrite (1400 gp). Violet garnet (1400 gp).


Social Check DCs

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