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NPC Generator

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Advanced [show]


Rolf Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He keeps his long white hair kept up in a rat tail. He has brown eyes and a brown hat with a blue feather.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Spy. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease, Mundane. Bonds: Poor, Job. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Othronus, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Vonbin Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His silver hair is singed and shortened. His eyes are likewise hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vonbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vonbin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Vonbin Burrowfound, Male Dwarf Druid 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 340 gp.


Social Check DCs


Kite Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a pastel scarf. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His beige fur is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Kite was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Family, Nature. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Kite Of Storm, Male Tabaxi Wizard 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 17 (+3)18 (+4)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 13000 sp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Adrex Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan painted combat armor at almost all times. He has green crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Adrex was born on a far southern desert where he grew up under the tutelage of his father, an expert Healer. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Optimist. Bonds: Immigrant, Rich. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Adrex Argenthrixus, Male Dragonborn Barbarian 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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