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NPC Generator

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Advanced [show]


Kiirith Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his tan robe and has his falchion always slung over his shoulder, and is pretty ugly. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Dyer, but he got bored and became a Detective. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Kiirith Bhenkumbyrznaax, Male Dragonborn Cleric 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears white cloth garments or leather armor. He sports a flattop hair cut. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Spice Merchant profession.

History: He was born at the edge of vast mountains. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he is content

Flaws: Ugly, Mundane. Bonds: Job, Nature, Immigrant. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Ahrim Agility, Male Tiefling Adept 12
Medium (6'7") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 88 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 13 (+1)20 (+5)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 400 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled electrum ring (5000 gp). Old masterpiece painting (500 gp).


Social Check DCs


Sindri Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan coat over a black low-cut shirt, and a small hat upon his head. His blonde hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: His mother raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Bonds: Immigrant, Attractive, Nature, Family. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Sindri Cobblelob, Male Gnome Paladin 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Charles Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: When he was but 5 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion.

Ideals: Artistic. Flaws: Addict, PTSD. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Charles Marlee, Male Human Warlock 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs

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