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NPC Generator

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Advanced [show]


Gomory Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His silver hair has been sun bleached extensively. His gray eyes peer out from beneath his small grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: Gifted from a young age, Gomory studied abroad. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Gomory Cithreth, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Nirgel Open, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears just a black suit. His dark red hair, when down, is lengthy. His eyes are likewise black.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: When he was but 5 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Immigrant, Family. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Nirgel Open, Male Tiefling Wizard 8
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Athletics +6, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Enfield, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears a brown broad hat and brown clothes. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He takes great joy in being the best Beggar in town.

History: Born in the east to a Beggar, Norman learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer, In love. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Norman Enfield, Male Human Warrior 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Tourmaline (70 gp).


Social Check DCs


Fallond Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and usually wears his black robe and has his shortbow always slung over his shoulder. His left leg appears badly burned and disfigured. His golden hair is singed and shortened. His eyes are green and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Many drow want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Fallond Deepdelver, Male Dwarf Ranger 8
Medium (4'1") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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