Crampernap Welber, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has worked as a Herbalist like his father before him.
Motivation: Revenge.
Flaws: Disease, Impulsive. Bonds: Religious, Enemies, Job. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Onyx (30 gp). 1 Chain shirt.
Trag Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and brown handkerchief worn on his left side. His golden hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Terse. Bonds: Adventurer, Job, Family. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1 Masterwork Artisan’s tools.
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His head has been shaved. His blue eyes peer out from beneath his feathered green hat.
Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful necromancer made him what he is. Cursed with a spirit at a very young age, Sindri has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Sindri was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Ugly, Hedonist, Disease. Bonds: Enemies, Mentor. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 85 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 2200 gp. 1 Minor magic item.
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his brother; and he's looking for his big break
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 19)
Armor Class 13
Hit Points 130 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +9 / 5d8+3, Grapple +3
Possessions: 6000 gp. Violet garnet (300 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp). Aquamarine (300 gp). Chrysoberyl (70 gp). Star rose quartz (60 gp). Golden yellow topaz (300 gp). Hematite (4 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

