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NPC Generator

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Advanced [show]


Baern Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a bow on his belt. He wears a colorful flower in his chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baern fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Baern Rumnaheim, Male Dwarf Wizard 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 100 pp.


Social Check DCs


Sheggen Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He has drifted from career to career and currently works as a Assassin.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Religious, Nature, Job. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sheggen Paxton, Male Half-Orc Wizard 3
Medium (6'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Smoky quartz (30 gp). 1 Masterwork Light steel shield. 1 Masterwork studded leather.


Social Check DCs


Drifting In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Miller. He is muscular with a powerful set of arms. His fur is lavender and very short. His eyes are hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the east. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to be a hunter again

Flaws: Shy. Bonds: In love, Immigrant, Nature, Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Drifting In the Storm, Male Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 108 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills History +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: Aquamarine (1200 gp). Black star sapphire (1100 gp). Black pearl (1200 gp). Chrysoprase (80 gp). Iolite (80 gp). Violet garnet (1200 gp). Freshwater pearl (11 gp).


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. He has chestnut hair. His brown eyes peer out from beneath his feathered tan hat.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Geoffrey Marlee, Male Human Aristocrat 2
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1600 sp. Obsidian (8 gp). Rhodochrosite (8 gp). Chrysoberyl (160 gp).


Social Check DCs

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