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NPC Generator

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Advanced [show]


Thorin Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Thorin Fallack, Male Dwarf Warrior 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)11 (+0) 11 (+0)9 (-1)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 290 gp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop fur cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Cask was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Religious, Family. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Cask In the Storm, Male Tabaxi Wizard 13
Medium (5'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 78 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 17 (+3)15 (+2) 11 (+0)17 (+3)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 4000 gp. Carnelian (40 gp). Red-brown spinel (100 gp). Star rose quartz (40 gp). Banded agate (6 gp). Onyx (40 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Fire opal (1100 gp). White opal (1100 gp). Alexandrite (800 gp).


Social Check DCs


Az-Rans Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are green.

Personality: He is calm most of the time but flees social interaction. Az-Rans is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He became a Map Maker soon after.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Az-Rans Dryden, Male Half-Orc Commoner 16
Medium (5'6") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 70 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3

Possessions: 9000 gp. Large well-done wool tapestry (200 gp). Gold cup set with emeralds (12000 gp). Cloth of gold vestments (100 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (100 gp). Jeweled electrum ring (8000 gp). Jeweled gold crown (8000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Sammal Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes, and is pretty ugly. His chestnut hair is matted, messy, and big. He has a dull look in his white eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 13 years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Sammal Terror, Male Tiefling Druid 4
Medium (6'10") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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