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NPC Generator

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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is yellow and curly. His face is covered beneath a completely black helmet.

Personality: Art is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Art In the Wind, Male Tabaxi Sorcerer 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)19 (+4) 15 (+2)14 (+2)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Draconic, Terran
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156664000000

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered shortspear and tarnished glaive as well. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Qualen Pilwicken, Male Gnome Wizard 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Red spinel (80 gp). 1 Minor magic item.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his warhammer. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic, Justice. Bonds: Has a crush, Criminal record. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

William Dalton, Male Human Paladin 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Maagog Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large yellow mantle and cape that has been intricately interwoven into his green robe. His green crest is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Maagog studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly, Shy, Addict. Bonds: Family. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Maagog Xephyrbahnor, Male Dragonborn Commoner 3
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 16 (+3)15 (+2)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 sp.


Social Check DCs

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