Snafû Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He keeps his brown hair in a pixie cut. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the east to a Jeweler, Snafû learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Sapphire pendant on gold chain (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shifting Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He is bristling with hidden weapons, mostly shortspears and axes. He keeps his long black fur kept up in a rat tail. His eyes are likewise green.
Personality: He is business-like. He takes instructions and follows them to the letter. Shifting is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Marry his sister to traveling adventurers.
Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Attractive, Criminal record, Family. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Merihim Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is blue and curly. His silver unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Family, Job. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp.
Simon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a brown suit, white shirt, and green tie. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Crown-heir profession.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Miller like his mother before him.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
