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NPC Generator

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Advanced [show]


Nim Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aggressive, abrasive, and angry, Nim embodies much of what other species detest in the Elves. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the east. Through the years after Nim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nim's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Nim Horineth, Male Elf Rogue 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20 pp. Amber (80 gp). Blue quartz (9 gp).


Social Check DCs


Kilvar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a white shirt with thin brown vertical stripes and white pants. His skin is also unnaturally pale. His brown hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Kilvar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Hedonist. Bonds: Enemies, Religious, Poor. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Kilvar Torevir, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 69 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 400 pp. Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Brown-green garnet (80 gp). Black pearl (1400 gp). Alexandrite (1400 gp). Golden pearl (80 gp). Violet garnet (1400 gp). Silver pearl (80 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. He is bristling with hidden weapons, mostly lances and morningstars. He has dyed his greying gray fur a little too much giving a sharp gray color. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Body Guard profession.

History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he desires power and/or immortality

Bonds: Criminal record, Job, Immigrant, Adventurer. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Shoe, Male Tabaxi Monk 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 700 sp. Golden pearl (150 gp). Rose (20 gp).


Social Check DCs


Nil Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright red suits and hats. His blonde hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Shipwright, who enjoyed hunting, Nil was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 2 years.

Motivation: Someone believes him a fraud; and expand his business

Flaws: Ugly, Sensitive, Addict. Bonds: Nature, Job, Enemies. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Nil Tindall, Male Half-Orc Warrior 6
Medium (6'7") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Malachite (16 gp). Aquamarine (200 gp).


Social Check DCs

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