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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nim Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He usually wears his white robe and has his club always slung over his shoulder. His wide-brimmed hat is riddled with cuts and holes. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Nim was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Nim Ostoroth, Male Elf Barbarian 11
Medium (5'0") Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 93 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 260 pp. Rock crystal (30 gp). Chrysoprase (30 gp). Rose (30 gp). Fire opal (600 gp). Star rose quartz (30 gp). Malachite (6 gp). Iolite (30 gp).


Social Check DCs


Gardain Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this northern man wears a black cloak and cross-gartered blue stockings. His chestnut hair has been sun bleached extensively. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.

History: Born in the north his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist, Professionalism, Gifted. Bonds: Poor. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Gardain Morigak, Male Dwarf Barbarian 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)18 (+4) 13 (+1)11 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in red turtlenecks beneath a grey coat with blue slacks. He keeps his auburn hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Ernest Oakley, Male Human Aristocrat 6
Medium (6'6") Human, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 18 (+4)11 (+0)
Skills Medicine +7, Nature +6
Senses Passive Perception 14
Languages Common, Sylvan, Terran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Crampernap Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is smooth and relatively long. He has a tattooed face.

Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great joy in being the best Glassblower in town.

History: When he was but 7 years old his parents immigrated from the west. Crampernap was born on a far western desert where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: To be a Painter again; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Crampernap Quillsharpener, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs

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