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Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a grey vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His wide-brimmed hat is riddled with cuts and holes. This blue eyed westerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting, Logical. Flaws: Ugly. Bonds: Guardian. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Quick Of Storm, Male Tabaxi Ranger 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Melech Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a tan tunic with violet highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Melech was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Melech decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Disease, Selfish. Bonds: Criminal record, Adventurer, Family. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Melech Disdain, Male Tiefling Commoner 4
Medium (5'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. Malachite (10 gp).


Social Check DCs


Ombul Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white leather gloves, a white jacket, and tight pants. His hair is red and very short. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ombul took refuge in the large cave and found the beat up axe and armor he uses now. He has achieved small success as a Guard.

Motivation: To be a Hunter again; and he would like to get married and retire

Ideals: Athletic. Flaws: Secretive. Bonds: Nature, Job, Has a crush. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Ombul Swiftwhistle, Male Halfling Bard 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 16 (+3)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnoll, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 20000 cp.


Social Check DCs


Tharivol Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Spy, but he got bored and became a Banker. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new banker responsibilities is difficult

Flaws: Disease, Shy. Bonds: Attractive, Religious, Job. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Tharivol Teinithra, Male Elf Warrior 13
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 15
Hit Points 43 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 6 (-2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +9, Sleight of Hand +9
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +9

Possessions: 4000 gp. Jeweled gold crown (3000 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (40 gp). Golden circlet with four aquamarines (6000 gp). Jeweled electrum ring (3000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.


Social Check DCs

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