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NPC Generator

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Advanced [show]


Aramil Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Layabout, but he was a colossal failure. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Secretive, Addict. Bonds: Attractive, Slave, Job. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Aramil Ostoroth, Male Elf Expert 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Golden pearl (50 gp). Rhodochrosite (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Hork Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He keeps his white hair in a pixie cut. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Carpenter, Hork learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Architect again; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy, Ugly. Bonds: Job. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Hork Merton, Male Half-Orc Fighter 3
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Goblin, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Frug Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel costume with the symbols of death on his torso. His moppish brown hair is in a traditional bowl cut. This green eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Frug Wildwander, Male Gnome Bard 8
Small (3'2") Gnome, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 56 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)16 (+3) 15 (+2)17 (+3)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and black robe with the hood down. He carries a battered nunchaku and tarnished bow as well. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Mentor. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Reynard Harrington, Male Human Sorcerer 10
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An abacus with copper, silver and gold markers (130 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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