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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Brottor Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He carries with him a set of whips on his belt, each one with a opal on the hilt. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant hazel.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Impulsive, Mundane. Bonds: Job. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Brottor Rumnaheim, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 20 (+5)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4

Possessions: 100 pp. Smoky quartz (50 gp). Tiger eye turquoise (4 gp). Pink pearl (40 gp). Bloodstone (50 gp). Eye agate (4 gp). Violet garnet (1500 gp). Tourmaline (40 gp). Black opal (1300 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with wide-brimmed hat. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Henry was raised in a hard working conservative environment. One day when Henry was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Henry was heart-stricken from the event, and his mother started working long hours to provde for them. He became a Jeweler soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Disciplined, Impeccable. Flaws: PTSD. Bonds: Family, Job. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Henry Marleigh, Male Human Commoner 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Crampernap Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He wears a colorful flower in his brown hair. He has green eyes and a grey hat with a brown feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He is content; and to get a good night's sleep

Ideals: Gifted. Flaws: Mundane, Insomniac. Bonds: Poor, Attractive, Nature. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Crampernap Nackle, Male Gnome Monk 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Superior lock.


Social Check DCs


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has no hair. He has hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. A freak accident while working with his Sellsword mother left him crippled. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Everard Cotton, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs

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