Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His white hair is lengthy. He has a dull look in his blue eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Fargrim has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Nature, Rich. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Umpen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears his white hair down. His blue eyes peer out from beneath his feathered violet hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Wants a kiss; and regain custody of his son
Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Family. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Wymar Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants his loneliness to end.
Flaws: Shy. Bonds: Attractive, Has a crush, Rich. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Jet (150 gp). Deep blue spinel (300 gp).
Adam Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright white hair and a scraggly beard. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Justice. Flaws: Ugly, Insane. Bonds: Military. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2200 gp. Malachite (7 gp). Golden pearl (80 gp). Brown-green garnet (80 gp). Chalcedony (80 gp). Tiger eye turquoise (7 gp). Aquamarine (1600 gp). Carnelian (80 gp). Bloodstone (80 gp). Lapis lazuli (7 gp). Sard (80 gp). 1 Minor magic item.
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