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NPC Generator

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Advanced [show]


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. His red hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Criminal record. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Trym Davenport, Male Human Sorcerer 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Dadalan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a axe. He keeps his white crest in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Dadalan Argenthrixus, Male Dragonborn Cleric 5
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He wears a small hat to cover his moderate length orange fur. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.

History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tricking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tricking. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Mentor, Criminal record. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Tricking Mirror, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)17 (+3) 13 (+1)17 (+3)
Skills Religion +7, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears dark leathers with embroidery. He has styled his silver hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Flaws: Addict. Bonds: Enemies, Immigrant, Attractive. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Barendd Gorunn, Male Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 190 gp. 1 Buckler.


Social Check DCs

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