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NPC Generator

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Advanced [show]


Lewis Kirby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. His eyes are hazel and he is always smoking a pipe.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: Revenge; and he wants to get laid

Flaws: Fearful. Bonds: Enemies, Rich, Job, Has a crush. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Lewis Kirby, Male Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Slave Trader uniform. His hair, while still mostly brown, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has achieved small success as a Slave Trader.

Motivation: To be a Stableman again; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich, Nature. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Thomas Westcott, Male Human Monk 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +8
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +8

Possessions: 2900 gp. Violet garnet (400 gp).


Social Check DCs


John Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His black hair is lengthy. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: John was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and wants his loneliness to end

Ideals: Gifted, Impeccable. Bonds: Attractive, Nature, Has a crush. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

John Kelsey, Male Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp. Rose (30 gp).


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large green mantle and cape that has been intricately interwoven into his pastel robe. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Dondon's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted, Fighting. Bonds: Family, Enemies. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Dondon Jamjar, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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