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NPC Generator

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Advanced [show]


Sammal Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan cloak and cross-gartered black stockings. His silver hair is heavily combed to the left. He has gleaming, smiling white eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Bonds: Attractive, Job, Adventurer, Immigrant, Rich. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Sammal Tranquil, Male Tiefling Aristocrat 1
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hugh Harrington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His moppish chestnut hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a forest tribe. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Bonds: Attractive, Job, Nature, Enemies. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Hugh Harrington, Male Human Warlock 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hupe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, he is an attractive figure. He wears baggy black pantaloons and a tan scarf. His white hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Money/treasure; and obtaining odd cultural halfling artifacts is his passion

Ideals: Opinionated. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Hupe High-hill, Male Halfling Cleric 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 80 pp. 1 Alchemist’s fire.


Social Check DCs


Cimer Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His white hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cimer wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cimer lived on a farm with his mother, near the main road leading to a nearby town. Cimer abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Marry his brother to traveling adventurers.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Cimer Sharp, Male Tiefling Expert 15
Medium (6'9") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 43 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 10 (+0)18 (+4)
Skills Insight +5, Performance +9
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 300 pp. 1 Medium magic item.


Social Check DCs

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