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NPC Generator

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Advanced [show]


Naill Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Jeweler uniform. His hair, while still mostly chestnut, has prominent grey streaks. This violet eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He inherited the family business which he has now maintained for 7 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Job, Criminal record, Poor, Immigrant. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Naill Ethanasath, Male Elf Commoner 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length red fur. This green eyed northerner is not easily forgotten.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Sun In the Wind, Male Tabaxi Wizard 4
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 5000 sp. Rock crystal (70 gp). 3 Antitoxin. 3 Antitoxin. 2 Smokesticks.


Social Check DCs


Srorthen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length gold crest. His red unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Farmer.

Motivation: Further expansion of business; and money/treasure

Ideals: Artistic. Flaws: Disease, Selfish. Bonds: Rich, Job. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Srorthen Orexijandilin, Male Dragonborn Warrior 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)17 (+3) 17 (+3)17 (+3)
Skills Insight +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 140 pp. Golden pearl (70 gp). Violet garnet (200 gp). White opal (1300 gp). Rose (60 gp). Banded agate (15 gp). Moss agate (15 gp). Black opal (1300 gp).


Social Check DCs


Kildrak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears yellow painted combat armor at almost all times. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Kildrak and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Passionate. Flaws: Fearful, Antagonistic. Bonds: Mentor. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Kildrak Bloodkith, Male Dwarf Rogue 5
Medium (4'0") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10 pp. Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs

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