Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a long black beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Persistence, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp. 1 Disguise kit. 1 Masterwork Thieves’ tools.
Five Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a small hat to hide his balding. His fierce yellow eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.
History: Born in the north to a Scribe, Five learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Insomniac, Impulsive. Bonds: Job, Rich, Religious. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 800 gp.
Korfel Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he prefers to wear flannel. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Elf supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Adventurer like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion
Flaws: Racist, Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Silver pearl (160 gp).
Norman Hayden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Farmer. With a patchy blonde beard and wild blonde hair. He has a dull look in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He worked as a nervous Farmer and found it very stressful. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Dyer again; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic, Joker. Bonds: Job, Religious, Enemies. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1700 gp.
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