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NPC Generator

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Advanced [show]


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He is greedy; and expand his business

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family, Job, Rich. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Geoffrey Graeme, Male Human Monk 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Tourmaline (130 gp).


Social Check DCs


Cockaby Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He is an epitome of beauty. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Cockaby was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Cockaby Gobblefirn, Male Gnome Commoner 14
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 68 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Perception +8, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: Violet garnet (1100 gp). Star ruby (1100 gp). Golden yellow topaz (1100 gp). 1 Medium magic item.


Social Check DCs


Uraim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He has a very tight haircut. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Glassblower. He is obsessed with a lost civilization.

History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Adventurer, Military, Criminal record. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Uraim Foamtankard, Male Dwarf Cleric 7
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His long white hair is drawn into a two foot long braid. His eyes are brown and catlike.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Rich, Family. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Ahvain Ariessus, Male Elf Barbarian 10
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 75 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Insight +8, Persuasion +6
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 900 gp. A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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