Cimer Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Ideals: Optimist, Gifted. Bonds: Rich, Family. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 98 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1300 gp. 1 Minor magic item.
Lewis Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has several tiny ruby earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Family. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Alexandrite (800 gp).
Guy Wellington, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his longsword. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has all his life been fascinated with writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 110 pp. Silver pearl (60 gp). Jet (60 gp). Malachite (14 gp).
Jebeddo Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His golden hair is cut short. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Jebeddo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Armorer, but he was a colossal failure. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 20 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 18000 cp. 1 Minor magic item.
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