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NPC Generator

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Advanced [show]


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His fur is beige and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Flaws: Addict, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Seven Candle, Male Tabaxi Commoner 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Morgran Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely blue suit with yellow socks and a vest with buckled shoes, and sports empty pouches on his belt. His blonde hair is cut jaggedly and amateurishly. His eyes are violet and beady.

Personality: Calm and collected, he is a well trained Junk Dealer. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morgran took refuge in the large cave and found the beat up kukri and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to be a layabout again

Flaws: Ugly. Bonds: Job, Criminal record, Poor, Nature. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Morgran Glanhig, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 400 sp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp). Solid gold idol (500 gp).


Social Check DCs


Osco Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear red pants and tee shirts, and sports empty pouches on his belt. His brown hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Rich, Slave. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Osco Silvereyes, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 40000 cp. Black pearl (200 gp). Deep blue spinel (200 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. His silver hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Sammal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Sammal was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: In love, Mentor, Military. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Sammal Charisma, Male Tiefling Druid 6
Medium (6'9") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp.


Social Check DCs

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