Mehen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear black clothing when he does not wear armor. He sports a flattop crest cut. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.
History: Mehen was born in the north. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical, Persistence, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red fur is thinning but still full. His copper eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Hunter, who enjoyed hunting, Three was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Military, Nature, Job, Adventurer. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 50 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 8000 gp. Moonstone (70 gp). Iolite (70 gp). Alexandrite (700 gp). Azurite (11 gp). Eye agate (11 gp). Jet (110 gp). Red spinel (110 gp). Moss agate (11 gp). Moss agate (11 gp). Brown-green garnet (110 gp). Deep blue spinel (700 gp). Chrysoberyl (110 gp). Jade (110 gp). Hematite (11 gp). Chrysoprase (70 gp). Amber (110 gp). Violet garnet (700 gp).
Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: A skeptical and narcissistic man, Darrak's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Logical. Flaws: Ugly, Disease. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Thamuz Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a brown costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. His black hair is smooth and relatively long. His white eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: Thamuz hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Persistence, Logical. Bonds: Slave, Attractive, Enemies. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Terran, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Blue quartz (15 gp). Moss agate (15 gp). Zircon (70 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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