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NPC Generator

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Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his cinnamon fur up. This blue eyed easterner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Baker, who enjoyed hunting, Drifting was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he seems to be bored by most things

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Drifting In the Wind, Male Tabaxi Adept 7
Medium (5'8") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 8 (-1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp.


Social Check DCs


Fargrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He is bristling with hidden weapons, mostly tridents and quarterstaffs. His blonde hair is still thick. His eyes are amber and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fargrim Thrahak, Male Dwarf Wizard 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 39 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 100 pp.


Social Check DCs


Raam Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Adventurer. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Raam Fascination, Male Tiefling Ranger 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 74 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)18 (+4) 14 (+2)17 (+3)
Skills Religion +7
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Undercommon, Druidic
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His orange fur is greasy and uncared for. He has amber eyes.

Personality: Calm and collected, he is a well trained Dyer. Trail enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trail was raised in a hard working conservative environment. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Dyer job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Hedonist, Insane. Bonds: Job. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Trail Of Clay, Male Tabaxi Aristocrat 9
Medium (5'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5

Possessions: 13000 sp.


Social Check DCs

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