Skamos Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady silver eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Skamos took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Banker
Voice: French accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Arnold Chester, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Poor, Family. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1700 gp. Bloodstone (60 gp). Blue quartz (11 gp).
Darrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Priest father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Minor magic item.
Cairn Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Apothecary. His white hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy and tries to find solutions quickly.
History: Born in the south his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Flaws: Lazy. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Sylvan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Deep blue spinel (1600 gp). Black pearl (1600 gp). Freshwater pearl (7 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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