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NPC Generator

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Advanced [show]


Chad Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. He wears his blonde hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He struck the Crown-heir job and began his own company from there.

Motivation: To be a Farmer again; and to pay off his debts

Ideals: Philantrophist, Gifted. Bonds: Guardian, Job, Debt. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Chad Walcott, Male Human Druid 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Reynard Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: A powerful necromancer made him what he is. Reynard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reynard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Mentor, Criminal record. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Reynard Royal, Male Human Expert 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Obsidian (4 gp). 1 Banded mail.


Social Check DCs


Eldon Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears a pastel tunic with white highlights, and long pastel pants that bunch up around his shoes. His white hair is heavily combed to the right. His green eyes peer out from beneath his small pastel hat.

Personality: Eldon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Eldon Tarkelby, Male Gnome Aristocrat 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gormogord Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his hand crossbow. His black hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To clean up the streets.

Ideals: Optimist. Flaws: Addict. Bonds: Guardian, In love. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Gormogord Stonebridge, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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