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NPC Generator

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Advanced [show]


Joser Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear grey clothing when he does not wear armor. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Joser Greenleaf, Male Halfling Cleric 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp. Large well-done wool tapestry (300 gp). 1 Banded mail.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his blonde hair in a flapper bob. This blue eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. In his 13th year, his parents were killed by a brigands raid, leaving Elaim alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Flaws: Forgetful, Disease. Bonds: Rich, Enemies. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Elaim Steelfist, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. Chrysoberyl (160 gp).


Social Check DCs


Adrex Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. He keeps his black crest in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: To clean up the streets.

Ideals: Justice. Flaws: Insomniac, PTSD. Bonds: Guardian, Criminal record, Rich. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Adrex Verthisathurgiesh, Male Dragonborn Cleric 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)13 (+1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +9 / 3d4+6, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp. Rich purple corundum (1200 gp). Aquamarine (1400 gp). Tourmaline (90 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Chalcedony (70 gp). Black pearl (1400 gp). Black pearl (1400 gp).


Social Check DCs


Thar Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man dresses like a well dressed Carter does. His clothes are grease stained in places. His top hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Carter, Thar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Carter like his father before him.

Motivation: Expand his business; and to be a priest again

Flaws: Ugly, Addict. Bonds: Job, Poor, Immigrant. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Thar Deighton, Male Half-Orc Monk 1
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Jet (130 gp).


Social Check DCs

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