Vondal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he is dressed in earthy colors with a red and green handkerchief worn on his right side. His blonde hair is smooth and relatively long. He has green eyes and a red hat with a green feather.
Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has drifted from career to career and currently works as a Painter.
Motivation: He is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Job. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Jade (130 gp).
Delg Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Tanner business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Tanner soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Bonds: Criminal record, Attractive, Job. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: Silver pearl (60 gp).
Dain Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'5" and dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: The child of a Sailor, who enjoyed hunting, Dain was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp. Iolite (80 gp). Deep blue spinel (500 gp). Banded agate (14 gp). 1 Minor magic item.
Kellen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a gnolls raid, leaving Kellen alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.
Motivation: Money/treasure; and revenge
Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Enemies, Rich. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 59 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Sard (60 gp). Sard (60 gp). Tourmaline (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

