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NPC Generator

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Advanced [show]


Drogo Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars, marred by chocolates. His blonde hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Mori, Male Half-Elf Expert 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 15 (+2)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt, and his gloved hand is found clutching a lance. He has chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Anverth was born on a far southern desert where he grew up under the tutelage of his father, an expert Scribe. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Anverth Nopenstallen, Male Gnome Barbarian 9
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Windy Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He keeps his long black fur kept up in a rat tail. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable, Entrepeneur. Bonds: Attractive, Poor. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Windy Hummingbird, Male Tabaxi Adept 11
Medium (5'1") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +6, Survival +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: This man loves painting and to teach people painting more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Zaffrab was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Rich, Attractive, Religious, Guardian. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Zaffrab Wildwander, Male Gnome Fighter 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 19 (+4)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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