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NPC Generator

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Advanced [show]


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple brown robe with pastel stripes complete with hood. He has no hair. His eyes are a pleasant hazel.

Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Shipwright, who enjoyed hunting, Fulbar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Addict, Antagonistic. Bonds: Nature, Family. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Fulbar Goldfound, Male Halfling Paladin 12
Small (3'3") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 78 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 100 pp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. His hair is greying and his face has many wrinkles. His eyes are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Aramil Xistsrith, Male Elf Cleric 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)15 (+2) 10 (+0)17 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Rose (60 gp). Deep blue spinel (700 gp). Golden pearl (110 gp).


Social Check DCs


Arannis Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears brown cloth garments or leather armor. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Religious, Mentor. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Arannis Caphaxath, Male Half-Elf Adept 11
Medium (5'3") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Insight +5, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2800 gp. Gold and topaz bottle stopper cork (1000 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Gunter Shelby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair is white and very short. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Gunter Shelby, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Golden yellow topaz (900 gp).


Social Check DCs

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