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NPC Generator

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Advanced [show]


Raam Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He wears his red hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Bonds: Poor, Attractive, Mentor, Nature. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Raam Wit, Male Tiefling Bard 6
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 sp. Alexandrite (900 gp). Banded agate (10 gp). Chrysoprase (30 gp).


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has red fur. His half smiles and amber eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Joker, Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Cask On the Water, Male Tabaxi Druid 8
Medium (5'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (800 gp). A silver and pearl hairclip (60 gp).


Social Check DCs


Naill Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Naill was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Naill Wasanthi, Male Elf Ranger 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)18 (+4) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Delebean Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: Delebean was born the youngest of three triplets. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Delebean Raulnor, Male Gnome Druid 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2000 sp.


Social Check DCs

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