Tethren Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His hair is brown and curly. His black eyes are passionate and lively.
Personality: Tethren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a wizard, Tethren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Extrovert, Artistic. Bonds: Adventurer, Criminal record, Mentor. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1500 gp. Onyx (30 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp).
Trail Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white top hat and white clothes. His gray fur is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp.
Thomas Axton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His hair is blonde and very short. His green eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east to a Adventurer, Thomas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Adventurer job and began his own company from there.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business
Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Obsidian (4 gp).
Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His auburn hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Server business.
History: Wrenn was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Server
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 52 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp. Coral (70 gp).
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