Shamash Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears a feathered hat to cover his moderate length white crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a necromancer, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Professionalism. Bonds: Attractive, Mentor, Family, Job. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 76 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 7000 gp. Golden yellow topaz (600 gp). Rock crystal (60 gp). Blue quartz (7 gp). Violet garnet (600 gp). Violet garnet (600 gp). Moss agate (7 gp). Hematite (7 gp). Aquamarine (600 gp). Aquamarine (600 gp). Blue sapphire (700 gp). Peridot (60 gp). Violet garnet (600 gp). Jet (160 gp).
Norkruuth Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large violet mantle and cape that has been intricately interwoven into his tan robe. His crest is short and green. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: He was born several months after his mother was called into army service. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Dain Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is braided into rings. His green eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Nature, Job, Adventurer. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1000 cp. 1 Half-Plate.
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His red hair is cut jaggedly and amateurishly. He has amber eyes and a tan hat with a brown feather.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against giants
Ideals: Artistic, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. Banded agate (10 gp). 1 Half-Plate. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!

