Dûsh Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. Dûsh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the west, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He left for the west, certain he would find work there.
Motivation: He's in love.
Bonds: Attractive, Has a crush, Family, Immigrant, Slave. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 130 gp. 1 Alchemist’s fire.
Silvo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His black hair is thinning but still full. His eyes are green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Shepherd, Silvo learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Joker, Justice, Fighting, Impeccable. Bonds: Job. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 180 gp.
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and tan robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his red fur in a pixie cut. His eyes are green and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: Dagger was born in the east. At a young age he loved to build and create. He worked as a nervous Architect and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Rose (80 gp). Onyx (80 gp). Smoky quartz (80 gp). Sardonyx (80 gp). Deep blue spinel (1400 gp).
Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears bulky white painted plate armor. He has a hunchback. His blonde hair is knotted and matted. He has amber eyes and a white hat with a brown feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Morkral studied abroad. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in morningstar use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1000 cp. 1 Silver holy symbol.
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