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NPC Generator

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Advanced [show]


Nicor Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. His eyes are likewise silver.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nicor was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Nicor Quiet, Male Tiefling Warlock 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 60 pp. Aquamarine (600 gp). Amber (70 gp). Moonstone (60 gp).


Social Check DCs


Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears white leather gloves, a white jacket, and tight pants. His red hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Priest, who enjoyed hunting, Nuraval was taken on many hunting expeditions. Nuraval was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nuraval decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Nature, Criminal record. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Monk 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnoll, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 240 gp.


Social Check DCs


Varis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is physically well-built. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Insomniac, Selfish. Bonds: Guardian, Military. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Varis Amastacia, Male Elf Warrior 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 4 Alchemist’s fire. 4 Alchemist’s fire. 6 Acid flasks.


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His white hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Artistic. Flaws: Hedonist. Bonds: Rich. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Dustin Kensley, Male Human Aristocrat 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5

Possessions: 70 gp.


Social Check DCs

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