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NPC Generator

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Advanced [show]


Anthony Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is cut jaggedly and amateurishly. His hazel eyes peer out from beneath his Stetson white hat.

Personality: He dislikes all the random violence that takes place in the south. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. When Anthony reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Philantrophist. Bonds: Job, Military, Religious. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Anthony Bentham, Male Human Monk 10
Medium (5'0") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4

Possessions: 280 pp.


Social Check DCs


Anverth Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears skinny pants and wears a green and white robe with the hood down. He has a hunchback. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. Cursed with unlife at a very young age, Anverth has worked very hard to control his curse. During his travels, Anverth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anverth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anverth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anverth Quillsharpener, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Oriax Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'5". He wears a tan shirt with thin black vertical stripes and tan pants, and his gloved hand is found clutching a quarterstaff. His red hair is lengthy. This black eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Shy, Insomniac. Bonds: Job, Nature, Poor. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Oriax Fortune, Male Tiefling Wizard 4
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 30000 sp.


Social Check DCs


Zed Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Zed is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to end his boredom

Flaws: Depressed, Impulsive, Mundane. Bonds: Rich, Has a crush. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Zed Ryley, Male Half-Orc Wizard 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30000 cp.


Social Check DCs

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