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NPC Generator

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Advanced [show]


Fibblestib Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Opinionated, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Fibblestib Munggen, Male Gnome Bard 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)17 (+3) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Manfred Skelton, Male Human [Permalink]

Personal [hide]

Description: This man wears violet trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of western immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Manfred Skelton, Male Human Ranger 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. Cloth of gold vestments (50 gp).


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his trident always slung over his shoulder. His cinnamon fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: Calm and collected, he is a well trained Tanner. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sun took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Job, Rich, Criminal record, Nature. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Sun On the Water, Male Tabaxi Expert 5
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears professional attire, and his gloved hand is found clutching a scythe. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Insane, Shy, Depressed. Bonds: Attractive, Military. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Trym Kimberly, Male Human Rogue 10
Medium (6'4") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 900 gp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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