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Advanced [show]


Kite Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. His lavender fur is slicked back into a classic pompadour. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Kite wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Addict, Shy. Bonds: Nature, In love. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Kite Of Ale, Male Tabaxi Monk 19
Medium (5'3") Tabaxi, Neutral Evil (CR 19)
Armor Class 12
Hit Points 138 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Acrobatics +8, Insight +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +7

Possessions: 1400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (2500 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (600 gp). Finely wrought small gold bracelet (10 gp). Gold and ruby ring (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (170 gp). 1 Major magic item.


Social Check DCs


Warryn Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears yellow painted combat armor at almost all times. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Warryn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Warryn was born on a far northern plains where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he feels kind of lost in life

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Warryn Gobblefirn, Male Gnome Fighter 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Melech Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly longswords and quarterstaffs. He wears a colorful flower in his blue hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Addict, Shy, Fearful. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Melech Tragedy, Male Tiefling Paladin 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Amber (140 gp). Lapis lazuli (15 gp). Jasper (40 gp).


Social Check DCs


Frederick Garfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a violet and green handkerchief worn on his left side. He wears his blonde hair down. This brown eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and to be a map maker again

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Garfield, Male Human Monk 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Zircon (60 gp). 1 Breastplate.


Social Check DCs

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