Gerard Marleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Butcher profession.
History: He was born into a rich family. He was an apprentice working in his mother's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
Gomory Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears rags and sports a simple walking cane. His white hair has been sun bleached extensively. His brown eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Assassin, Gomory learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 600 pp. Alexandrite (1000 gp). Star rose quartz (70 gp). Alexandrite (1000 gp). White opal (800 gp). Freshwater pearl (4 gp). Hematite (4 gp). Peridot (70 gp). Sard (70 gp). Fiery yellow corundum (800 gp). 1 Medium magic item.
Eberk Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is an amazing painter.
History: The child of a Tailor, who enjoyed hunting, Eberk was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has built up a small fortune and can afford his own way.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Bonds: Rich, Job, Nature. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely pastel suit with black socks and a vest with buckled shoes. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears round tiny glasses practically rammed into his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Tricking was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 76 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 15000 sp. Silver pearl (120 gp). White pearl (120 gp). Jade (120 gp). Moonstone (60 gp). Pink pearl (120 gp). Iolite (60 gp). Golden pearl (120 gp). 1 Minor magic item.
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