Barendd Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has a moderate pudge and is not very fit. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: The child of northern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: Dwarven compassion; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Immigrant, Religious. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Gûndza Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is typically in his Interpreter uniform. He has a small bristly mustache and wavy brown hair. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Barrister, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Salasar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and white robe with the hood down. His crest is copper and very short. His red unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical, Entrepeneur. Flaws: Disease, Terse. Bonds: Adventurer. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Azzakh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Healer uniform. His green crest is matted, messy, and big. His gold eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Azzakh was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (50 gp). Silver comb with moonstones (800 gp).
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