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NPC Generator

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Advanced [show]


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He sports a long silver beard, and similarly colored long hair. He has green eyes and a brown hat with a tan feather.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Boddynock was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Boddynock Garrick, Male Gnome Fighter 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. 4 Holy water. 1 Tanglefoot bags.


Social Check DCs


Tim Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears just a white suit. With a patchy golden beard and wild golden hair. He has green eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and sabotage a competitor

Ideals: Artistic. Flaws: Impulsive, Racist. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Tim Hamilton, Male Human Commoner 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Hupe Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Roofer. He wears his auburn hair up. His eyes are a pleasant violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Roofer.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hupe Wildcloak, Male Halfling Ranger 16
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 90 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 10000 gp. A roughly beaten golden orb (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Theren Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a pastel coat over a white low-cut shirt, and a broad hat upon his head. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. He wears his brown hair up. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Theren hails from a village terrorized by dire rats. In his 17th year, his parents were killed by a dire rats raid, leaving Theren alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: In love, Enemies. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Theren Ofandrus, Male Elf Monk 4
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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