Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. Cursed with vampirism at a very young age, Fulbar has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Addict, Disease, Antagonistic. Bonds: Rich, Guardian, In love. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 37000 sp. 1 Minor magic item.
Prâk Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of sais on his belt, each one with a opal on the hilt. His auburn hair and beard is wavy and long. His blue eyes are passionate and lively.
Personality: Prâk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Extrovert, Gifted. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).
Qualen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves music and to teach people music more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Qualen was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Brewer.
Motivation: A strong sense of loyalty to Gnomish people; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Racist. Bonds: Religious, Attractive, Job. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 69 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +7
Possessions: 1000 gp. Peridot (80 gp). Rock crystal (80 gp). Rich purple corundum (1600 gp). Deep blue spinel (1600 gp). Eye agate (6 gp). Black opal (1600 gp). Lapis lazuli (6 gp). Zircon (80 gp). Violet garnet (1600 gp).
Veit Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He wears his red hair down. His hazel eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Veit studied abroad. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 70 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 400 gp. Banded agate (15 gp). Jade (40 gp). Emerald (1400 gp).
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