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NPC Generator

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Advanced [show]


Seven Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear green tank tops with violet pants. His red fur is knotted and matted. He has a dull look in his amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Terse, Insane, Hedonist. Bonds: Rich. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Seven Of Ivory, Male Tabaxi Adept 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 28 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 16 (+3)17 (+3)
Skills Acrobatics +5, Performance +7
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1800 gp. A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a yellow suit, and a wedding ring on his left hand. His golden hair, when down, is lengthy. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Bonds: In love, Adventurer, Poor, Job. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Gilbert Beitz, Male Human Wizard 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Doctor soon after.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Wrenn Murnig, Male Gnome Monk 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 115 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 17 (+3)16 (+3)
Skills Perception +8, Stealth +7
Senses Passive Perception 17
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: Banded agate (5 gp). Obsidian (5 gp). Star rose quartz (30 gp). Coral (90 gp). Malachite (5 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Fiery yellow corundum (1100 gp). Blue star sapphire (1100 gp). Coral (90 gp). Red-brown spinel (90 gp). Deep blue spinel (1600 gp). Golden pearl (90 gp). 1 Medium magic item.


Social Check DCs


Seven In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with black lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His lavender fur is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He was born in the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Slave, Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Seven In Shadow, Male Tabaxi Expert 7
Medium (6'5") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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